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Wxcougar
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re: Preliminary Release Notes for EE 11.2

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Can find conversation here.

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These are the Preliminary Release Notes for Early Enrollment v11.2. We plan on deploying a Final Candidate for 11.1 to the Test Server as soon as it passes our internal testing.

What Will Be In This Release

This release includes one new escalation (Gathering of Legends) and one upgraded escalation variant (The Revenge of Nhur Athemon), both featuring a mix of hero-/legend-level enemies dropping lots of T3 goodies. Some of these higher-level enemies have also been added to new events that run in several of the higher-end escalations. Several improvements have been made to the Auction House (your last week of sales/purchases can be viewed in the History tab, purchase prices are set to those of the specific offer you requested to purchase, and a few UI issues were fixed), and many other highly-requested improvements have been made (the click-through problem when clicking on UI elements was fixed, stacks can now be split when transferring between various windows, Auspicious Critical will only return power on critical hits, and Thornguards stop attacking after their target is killed). Many other smaller fixes were made as well.

Full Release Notes

Escalations/Events:

  • Added Gathering of Legends escalation, filled with a variety of T3 enemies dropping a variety of T3 loot.
  • Added The Revenge of Nhur Athemon, a variant of the existing Nhur Athemon escalations featuring tougher crystals and skeletons, as well as a tougher Win Boss, with correspondingly better drops.
  • Added Hero/Legend Events to Crystal Ogres, Dark Elves, Duergar Slavers, Elemental Rift and Mordant Spire escalations.
  • High-end Win Bosses are now extremely likely, and in some cases guaranteed, to drop T3/Structure Recipes and T3 Expendables.
  • Adjusted Max Instances for several escalations to make T2-T3 escalations more likely, and to make it more likely that rarer escalations will launch when it comes time to choose a new escalation.
  • Switched bosses in Ustalav Invaders to a Hero Boss for the Home Hex version and a Legend Boss for the Monster Hex version. Also increased the number of Generals and higher-level knights at the boss encounter.
  • Ustalav Invaders now includes a final Phase where the toughest random enemies are Generals, and the only efficient way to get T3 drops is to kill the Boss.
  • Set most escalations to start at 100% and to decay in strength over 10 days (15 for Home hexes), and set remaining phased-escalations to increase in difficulty as their strength drops.
  • Rebalanced escalations to take roughly 4 hours for an appropriately-leveled party to clear from 100% strength (6 hours for Home hexes), and so that tougher escalations generally have a higher max strength than less difficult ones.
  • Reduced target numbers for several events to make them more feasible for small parties to complete during a single play session.
  • Changed Elemental Rift event Element Amok to launch a variety of Berserkers, not just Ice Elementals.
  • Changed text of Goblin Pickles events to make it clear that players need to talk to an apprentice, not Londor Sefurd.
  • Fixed difficulty ratings for Elemental Rift phases to reflect that the escalation gets more difficult as the strength drops.
  • Removed Heroes from random encounters in Ustalav Home Hex when the home escalation isn’t running.
  • Removed extra structure recipe chance from Dark Elf Win Boss drop.
  • Removed level 1-2 knights from Ustalav escalations.


Auction House:

  • Added History tab to see past week of sales and purchases.
  • When clicking Buy next to a specific offer, the purchase price is now set to the sale price of that specific offer.
  • Coin can't be sold.
  • Items which can't be sold (such as coins) are no longer shown as available to be sold or bid on.
  • The Buy button is no longer shown when there are no active offers to purchase.
  • Switching to a different item now resets the scroll bar on the list of offers.


UI:

  • Mouse clicks are now caught by the UI, not passed on to items behind them.
  • Fixed icons for Greater Cure, Greater Inflict, Mass Greater Cure and Mass Greater Inflict.
  • Unrecognized/misspelled slash commands will now display an error message in the chat window.
  • Ctrl-click or Ctrl-drop will open quantity dialog for transferring partial stacks of items between windows.
  • For Vaults and Auction House, switching filters will now clear the sub-filters.


Settlements:

  • Tavern in Aragon again returns Power to characters.
  • Settlements with large numbers of structures no longer suffer sever lag issues.
  • Added Expert and Freeholder trainers to Thornkeep (near Auction House).


Terrain:

  • Added shrines to monster hexes -12,18 and -2,14.
  • Smoothed out multiple player traps, including several in player settlements where the retaining walls met the ground at the top of the walls. Also fixed a trap by the stairs near the Taverns that affected all player settlements.
  • Reduced steepness of road in -5,14 so that it can be climbed.
  • Removed obsolete Attacker Shrine from hex -5,3.


Crafting:

  • The list of crafting queues stays properly updated at downtime. The “lost” crafting queues were still being completed properly in the background, but not being visible on the crafting window was causing understandable confusion.
  • Scroll bar for list of available ingredients is reset when switching to a new stock.


Quests:

  • The Rogue Tutorial Kill Quest is now called Whispers of Unrest.
  • Changed Insidious Hero Gods text to mention Staalgard instead of Live Oak.


Feats:

  • Auspicious Critical now returns the correct amount of power, and only does so on a critical hit.
  • Added Crafting option to Freeholder Armor gates.
  • Added Dexterity into Clothing Armor Proficiencies to support Tailors.
  • Added Dexterity to Holdout Weapon Maneuvers and Wisdom to Toolkit Maneuvers.
  • Added Dexterity to Passionate in the Workship and Holdout Weapon Implement Proficiency.
  • Added Wisdom to War Willing and Toolkit Implement Proficiency.
  • Fixed Outfitter 9 to require Int/DEX/Per instead of Int/INT/Per.
  • Fixed typo on Ability bonuses for Medium Armor Proficiency 2.
  • Fixed typo on Feat Requirements for Passionate in the Workshop 9.


Campfires:

  • Reduced power cooldowns for camps and smallholdings from 4 hours to 1 hour.
  • Standard camps now last 4 hours instead of 10 minutes.
  • Reduced power regen amount at smallholdings to 1/3 previous amount.


Logging In:

  • Getting disconnected from the game will bring up a message stating that the application will close after ten seconds. Getting back into the game will require running the application again, but this will prevent multiple strange issues that occur when re-entering the game world without fully exiting the application.
  • Added tabbing and paste (Ctrl-V on or Cmd-V) to login screen fields.
  • Delete button on unused character slots was removed.


Trade:

  • Players are rooted when Trade window is open.
  • Confirmation is shown in chat window when sending a trade request.


AI: Thornguards stop attacking after their target dies.

Mules: Fixed typo in error message for expired mules.

Outposts: Outposts can no longer be placed while a holding is being torn down.

Documents: All document fragments drop again.



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Edam Neadenil
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re: Preliminary Release Notes for EE 11.2

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It will be interesting to see how these Legend  changes effect Keepers.

 

Under the current Ustalav farming I am able to wander down to Toad Hollow every evening and farm Usties for a few hours with whatever people are currently there. I have generally been able to get 20 or 30 hours a week of Usties.   The new system there will be no single "go to" place to pick up a party to do legends. 

BlackMoria
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re: Preliminary Release Notes for EE 11.2

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  • Ustalav Invaders now includes a final Phase where the toughest random enemies are Generals, and the only efficient way to get T3 drops is to kill the Boss.

I interpret this as we will not be able to convert generals to heros or legends, forcing you to kill the boss for any T3 drops.  That means say goodbye to farming Usties like we have been.  Anyone else reading the above the same way as I am?



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Hüran_Ahman
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re: Preliminary Release Notes for EE 11.2

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Yeah that was Bob's intent - to make us stop farming escalations.  I am glad to hear they are adding T3 drops to other escalations though.

Kaziil
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re: Preliminary Release Notes for EE 11.2

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Hopefully they dont make it so tricky with the T3  to manage  boredom sets in



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